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A flagship program in VR imagery, Artlantis has conquered nearly 100,000 architects, interior designers, landscapers, urban planners, space planners … in more than 110 countries. Using its own rendering engine, without relying on graphic cards, Artlantis is used by experts, advanced users and beginners, for simulation, presentations and communication, by producing renderings of a striking photo-realism.
Artlantis Studio License Key unifies in one powerfull program the previous Render and Studio versions, including all their features, offering useful display modes such as perspectives and parallel views and producing images, panoramas, VR objects and animations in very high quality and record time!
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Designed with an extremely clear and ergonomic interface, Artlantis is easy to learn and use. At all times, all the necessary tools are displayed around its preview window, which allows you to see the results of each adjustment.
In addition to the 3D preview, Artlantis has a 2D viewing window for positioning viewpoints and their sequences, making it easier to create exploration paths or panoramas.
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Artlantis makes it possible to save as many viewpoints, in perspective or in orthogonal projection, as you want, and to recall them at every moment with the new adjustments made on the luminous models, the seasonal ecosystems or the materials of dressing.
All shaders’ customized settings in a viewpoint can be saved for later use. Each scene can be saved in the library as a postcard in which any material setting can be reused with a simple drag & drop onto the current object to be modified.
With Artlantis, it’s fast and easy to create light studies according to the geometry, the sources, the geographical orientation, the date or the materials. Integrating saved irradiance calculations, Artlantis very accurately evaluates light energy exchanges for radiosity simulation, adding realism to rendered images.
Twinlinker: virtual visits
New Artlantis teammate, Twinlinker, allows you to create and share virtual visits of your projects online instantly and easily. Just as with Twinmotion 2019, export your Artlantis 2019 media (images and panoramas) to Twinlinker, then link them together to instantly create virtual visits to shareby email, on social networks or make available on your website.
Artificial lights: no limits to positioning, orientation, color, intensity, or quantity. IES profiles: you can import your own IES profiles and those of builders. Heliodons: natural light sources, dependent upon the setting of the time, date and place (longitude, latitude). Neon shader: rebounds, reflections, diffusion across a surface…
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Clear and rich, it is set up intuitively for easy navigation. Media packs are available for purchase through an integrated Media Store.
Artlantis makes using shaders fast and easy. Instantly dress a material with all the attributes of a given shader with a simple ‘drag & drop’ from the catalog to the desired surface in the scene.
You can use your own images as materials. Import your own images with a simple ‘drag & drop’ from the catalog. Then, clone them horizontally and/or vertically to cover the surface you have selected.
During calculation, white model rendering changes all surfaces to white except for those that are transparent. Lights maintain their color for sophisticated environments.
White Balance allows you to adjust the dominant color of a scene to the ambient lighting. Simply set it either automatically or from the desired reference color.
You can create virtual shadows in small areas where natural light doesn’t go. It brings more depth and relief to the scene.
Smarter anti-aliasing makes it possible to detect the areas to be treated, optimizing calculation and reducing rendering times as a result, with no alteration of the quality of the image.
Apply different effects to the current view and set the brightness, contrast, and color of a rendering. Save time when adding grain effects, paint or pastel, highlighting contours.
Optimizes the rendering calculation time: spread your calculations across several computers of the local network (Mac / PC), in order to reduce the rendering time.