Loadiine Games

Loadiine Games

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Loadiine is a WiiU backup loader.It can load extracted game format from SD Card.

  • 3Usage
  • 5Changelog

WiiU Version

Loadiine Wii Games

Loadiine v4.0 works on WiiU version 5.3.2.

There are modded loadiine v3.0 and v4.0 which support 4.1, 5.0 and 5.1, see at the bottom of the page to get these versions.

Loadiine does NOT work yet on WiiU 5.4 or 5.5.x

Compatibility List



Loadiine does not need an installation on SD card. You need to use a browser exploit to launch it.

Launching loadiine is done in two steps :

  • 1. Launching the Kernel exploit for loadiine.
  • 2. Launching loadiine.

The Kernel exploit and Loadiine can be found on public servers, for example:

  • http://exploit.wiiubrew.net/ provided by EclipseSin. Contains: Loadiine v1.0 to v4.0, including many other modded versions and homebrew.
  • http://maschell.de/loadiine_maschell/ provided by Maschell.
  • http://wj44.bplaced.com/ provided by wj44. Contains: Loadiine 4.0 (Dimok), Loadiine 4.1 (MLT), additional tools and some early homebrew games
  • http://wiiu.rapidraid.de/ provided by RapidRaid. Contains: Loadiine v3.0 and v4.0
  • http://spiffyhacks.com/wiiu/ provided by Deakphreak. Contains: Loadiine v3.0 and v4.0

If you want to host loadiine on your own local server, or to get more informations how to use Loadiine, you can refer to the release thread.




To load another game

Game folder structure

The games are located on FAT32 SD card, in extracted file system format (not in .wud or .wux file format).

In the created game folder, copy the code, content and meta folders.Example:

The savegames will be created automatically by Loadiine in sd:wiiusaves folder.

Related tools


To dump the content folder, you can use TCPGecko or a modified version of Saviine.

To dump the rpx and rpl files from the code folder, you can use Dumpiine.

To get the game's values needed for app.xml and cos.xml, you can use Loadiine XML Dumper.



  • Supports XML value parsing to fix lot of incompatible games (app.xml, cos.xml)
  • Uses some default XML values if xml files are missing


  • Adds supports to boot games with MiiMaker (app)
  • No more RPX/RPL file size limit (65.7MB per file should be enough for all games)
  • sort of game list by name (case insensitive)
  • Adds Y button to mount game without autobooting, and exit to system menu. game can then be launched manually from any compatible title (SSBU, Miimaker, etc.)


  • New folder structure
  • Speed load time X10
  • maximum RPX+RPL size is now 25.47MB
  • Adds Autoboot to disc.


  • Works with SSBU (disc) or SSBU (eshop) only.
  • Game executable RPX+RPL combined size can't be bigger than SSBU RPL+RPX combined size (22MB)
  • game's RPX can't be bigger than 4MB

Modded versions

  • v3.0 mod, by Maschell. Uses a different save path per profile.
  • v3.0 mod, by Ptitleray. Version compatible with WiiU 4.1 and WiiU 5.0.0
  • v4.0 mod, by NotKit. Version compatible with WiiU 5.0.0 and WiiU 5.1.0
  • v4.1, by MLT. Mod of v4.0. Add supports to boot games with Art Atelier (disc) and KaraokeU (eshop)

Note: This new booting method are not using autoboot. A is still auto-booting the inserted disc (SSBU or Art atelier), and X is still auto-booting MiiMaker. If you want to use KaraokeU you need to mount the game with Y to exit to the WiiU menu and then launch KaraokeU (or miimaker, or disc).

  • v4.0 flow, by Kasai07. Add cover display on the gamepad. cover need to be 160x225 icone.tga placed in main game's folder (alongside the content, meta, and code folder)
  • v4.0 + Pygecko, by Onion Knight. Fix and add pygecko auto-launching to Loadiine 4.0

RPX/RPL and File Replacement Tool.

- 1......Requirements

Loadiine Games

- 2......How to Use

- 3......Preparing the SD Card

/* Requirements */

  • Wii U FW 5.3.2
  • SD(HC) Card
  • Super Smash Bros for Wii U (Disc or EShop version) - optional but may be needed for some games

/* How to Use */

- 1. Setup your SD Card (see below)

- 2. In the Internet Browser, launch the included kernel exploit (www/kexploit)
(You need a modified kernel exploit that sets 0xA0000000 virtual memory range to 0x10000000 physical memory address)

- 3. Relaunch the Internet Browser

- 4. Insert your SD Card into the Wii U, if it's not already done.

- 5. Launch loadiine (www/loadiine)
- Press A to install loadiine
- Press X to install loadiine with server enabled (use it for debug purpose, the server must be running before pressing X).

- 6. The loadiine menu should open. Now, Select your App/Game using the D-Pad.
- Press A to use Smash Bros mode and launch directly the disk
- Note : auto-launch does not work for everyone, launch manually Smash Bros instead
- Note : if you are using Smash Bros EShop version, press Y instead, it returns to Home Menu, then launch Smash Bros.
- Press X to use Mii Maker mode (Smash Bros disk is not needed)
- The game should start

- 7. Enjoy

- Note: When exiting the Game/Application, you must relaunch the Mii Maker and select the game again.
If you don't, launching Super Smash Bros will result in a crash.

/* Preparing the SD Card / How to add a Game or Application */

Note: You may add multiple Games/Applications, but ALL STEPS are REQUIRED


Setting Up RPX/RPL and Data Files

1. Create a folder named 'wiiu' in the root of the SD Card.
- ex : SDCARD/wiiu

2. In 'wiiu', create another folder named 'games'
- ex : SDCARD/wiiu/games

3. In 'games', create a new folder with the name of your app
- ex : SDCARD/wiiu/games/MyApplication/

Wii U Loadiine Gx2

4. Copy the 'code' folder of your app/game inside your application folder (with rpx, rpl and xml files)
- ex : SDCARD/wiiu/games/MyApplicatin/code/my_application.rpx
- ex : SDCARD/wiiu/games/MyApplicatin/code/my_application_library.rpl
- ex : SDCARD/wiiu/games/MyApplicatin/code/app.xml
- ex : SDCARD/wiiu/games/MyApplicatin/code/cos.xml
- note : if you don't have the xml files, loadiine will try to use default values instead

Wii U Loadiine Games

5. Copy the 'content' folder of your app/game inside your application folder
- ex : SDCARD/wiiu/games/MyApplication/content/...
- ex : H:/MyApplication/vol/content/data.bin -> SDCARD/wiiu/games/MyApplication/content/data.bin
- ex : H:/MyApplication/vol/content/datab/datab.bin -> SDCARD/wiiu/games/MyApplication/content/datab/datab.bin

Note : Do not rename RPX and RPL files



Your file structure should look like this if the above information was used :

- SDCARD/wiiu/games/MyApplication/code/my_application.rpx
- SDCARD/wiiu/games/MyApplication/code/*.rpl [only if application contains .rpl files]
- SDCARD/wiiu/games/MyApplication/code/app.xml
- SDCARD/wiiu/games/MyApplication/code/cos.xml
- SDCARD/wiiu/games/MyApplication/content/[content files/folders]

Loadiine Games

/* Limitations : */

- The total size of each RPX and RPL files must be less than 65.7 MB (tested up to 47.3 MB)
- Don't go in the wiiu settings it breaks everything

/* Notes : */

- If you have problems with saves, try delete your Smash Bros saves.

/* Special thanks : */

- To everyone involved in libwiiu and webkit/kernel exploit !
- To the testers !

Feel free to modify and improve this software.