The Alternate Appearance Packs are DLC packs for Mass Effect 2 and Mass Effect 3 that include new squadmate outfits and armor. 1 Mass Effect 2 1.1 Pack 1 1.2 Pack 2 1.3 Pricing 2 Mass Effect 3 2.1 Pricing 3 References The first Alternate Appearance Pack for Mass Effect 2 was released on March 23, 2010, and the second pack was released on February 8, 2011. The alternate outfits included do not. Spotlight - New Version CheatBook DataBase 2020: Cheatbook-Database 2020 is a freeware cheat code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs, XBox, Playstation 1 and 2, Playstation 3, Playstation 4, Sega, Nintendo 64, Wii U, DVD, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from. Let's share face codes! This is a non mod face code for ME3, shes actually pretty attractive, especially in her night dress. The code is slightly modified from ME2 Code because in ME3 the dark. ME3 Builder Character Builds Search by typing & pressing enter. Mass Effect 3 Character Builder by SeasonedTurtle. Mass Effect is a.
ME3 Coalesced Editor
Where To Get It
Coalesced Editor for Mass Effect 3
Download the most recent version from here: Wench’s Coalesced Editor ME3
This tool edits the coalesced.ini file. I would highly recommend you backup your original coalesced.ini file. You can find the file here:
Program Files (x86) > Origin Games > Mass Effect 3 > BioGame > Config > PC > Cooked
How To Use It
Because somehow i always forget and fuck shit up
Before you do anything, back up your coalesced.ini by copying and pasting the files to a safe place. I like to use the desktop. Once you’ve done that, follow these steps:
- Open Coalesced Editor for Mass Effect 3 application. It doesn’t matter where you unzip the downloaded folder or where you run it.
- Click “File” > “Open”
- Now follow path above and select the coalesced.bin
Quick Tweaks & Cheats
From Mass Effect Wiki
Eliminate Store Markup:
bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > normandy
Change 01f to 0.0f.
markuppercent = 0.1f
Note: You can change it to negative values for a discount, but anything equal or higher than 1.0f crashes the game at start up. Having too many credits while buying might also crash your game.
Editing War Assets:
bioui.ini > sfxgame > sfxgawassetshandler > allassets
To change the value of a War Asset, edit the “StartingStrength” value. To negate the Galactic Readiness penalty, for example, you can double all the values.
Another way to edit War Assets:
Edit individual war assets by simply setting a new value for it. For this, you need to use Gibbed Save Editor for Mass Effect 3. The video on how to do this is here.
Find interactive objects easier:
BIOGame > sfxgame > bioplayerselection
Mass Effect 2 Character Codes
Setting the highlight distance to make it easier to find interactable objects. 8000 works nicely and highlights objects far enough out to cover your visible range easily.
Mass Effect 3 Face Codes
Eliminate Weight Penalty:
BIOGame > sfxgame > sfxcharacterclass
Change encumbrancemaxcooldown and encumbrancemincooldown both to -2.0f.
This will eliminate the weight penalty on your powers, allowing you to take the full 200% cooldown bonus with any combination of weapons.
Increasing encumbrancemaxcooldown will increase your base cooldown bonus. Changing it to -3.0f, for example, would result in a 300% cooldown bonus.
Scan Detection Range:
Biogame.ini > sfxgame > bioplanet
Anything over 240 should cover an entire system in one scan.
Improve Normandy Fuel Efficiency::
Bioweapon.ini > sfxgame > sfxinventorymanager
The lower the number, the less fuel used (0.0 – Infinite).
Reapers’ detection time and Chase:
Biogame.ini > sfxgamecontent > sfxgalaxymapreaper
Reduce all of these to nerf the reapers, or increase them to make searching for war assets more of a challenge.
How quickly they catch up to you:
acceleration = 5.0
How easily they find you:
m_fscandetectionrange = 300
How fast they can go:
maxspeed = 67.5
Get Maximum Level and Talents for all Squad Members:
biogame.ini > sfxgame > sfxgameconfig > levelrewards
Go to the first line and change it to:
Appearance modding, iris color, hair and more will be on a separate post with the corresponding imagery. It always bothers me when I have to adjust the code, go into the game, leave the game, adjust code again, repeat 1000 times. Better to just have an image for reference.
If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME3 General Codes”. Add your name if you want credit.